Kim Peters
About me
Some of my favourite games
Influence
&
Inspiration
why games writing?
The first games I have actual memories of playing are Hello Kitty: Roller Rescue, The Simpsons: Hit & Run and MX World Tour on the PlayStation 2.
Skipping over various Wii or Nintendo DS games, the next thing I remember playing is a handful of PlayStation 3 titles: Need for Speed: Most Wanted, Call of Duty: World at War, LittleBigPlanet.
The first narrative focused games I became aware of were things like Life is Strange, The Last of Us and Beyond: Two Souls. I experienced these through ‘Let's Plays’ on YouTube. I spent a lot of this time in my early teens wishing I could actually play these titles instead of just watching someone else.
Next it was Assassin’s Creed. I tore through the first few games, became infatuated with the worldbuilding and invested in the story.
Then along comes Uncharted: Drake’s Fortune. I was, and still am in love with that game (flaws and all). This is probably when the floodgates opened.
Skip ahead a few dozen games and a handful of years and I’m sinking my teeth into more and more narrative-heavy games. Bioshock, more Assassin’s Creed, Wolfenstein: The New Order, inFamous, Firewatch, Tomb Raider (2013), Alien: Isolation, etc.
An important note to add; young me had a penchant for writing stories. I loved creative writing and flexing my storytelling muscles.
I applied to study Game Development: Writing at University. It would combine two of my biggest passions: writing and games. At that point I knew game writing was an interest, by the end of the first year I knew that game writing was going to be my profession of choice.
education
My degree has provided me with a range of skills and knowledge in Writing, Theory and Development.
Theory
Analytical Theories & Concepts in Ludology
The Formal Nature of Games
Form & User Experience
Contemporary Games & Digital Culture
Context & Meaning
Development
World Creation
Prototyping
Pre-production
Production
Writing
Creative Writing Fundamentals
Context, Authorship and Audience
Writing For Digital Games